Viljami Lehtonen

Woyzeck Game

2022
Esitystaiteen seura / Live art society

Concept by: Lauri Mattila
Dramaturgy: Lauri Mattila, Klaus Maunuksela
Set design: Teija Turtio
Light design: Alina Pajula
Performers: Lauri Mattila, Lin Da
Coding and sound design: Viljami Lehtonen

A performance where the performer is controlled by audience member through videogame interface. Performance took place at Railway Square in Helsinki in April 2022.

The game-play explores bodies and machines, dreams, ghosts and everyday life mixing in cyborg citizenship. It consists of installation that includes tent and terrarium, performance, video game, publication and discussion series.

Woyzeck Game is a procedural game experience shared with the public, in which the public has the opportunity to participate as a viewer, gamer or game character. In the game-play, the audience has the opportunity to guide a human avatar game character by using remote-controlled-human technology (using earphones, a microphone and a video connection), or try out how it feels like to act as a game character.

The gamer is seated in a separate room and gets to play with the character of Franz Woyzeck, played by a performer, who lives in a glass terrarium. In the game, the task is to take care, go through everyday life while the audience watch along.

The interactive experiment fuses together performance, video game, installation and public space. The performance suggests a participatory, active and reality-shaping role for theater as a place for community rethinking themselves and their relation to power and structures.

I did the coding for the game using Twine -text based game engine. The main struggle was to implement the sounds in to the game using quite unsophisticated audio interface inside the Twine, so I ended up playing most of the sounds and music live using Ableton Live. There is four different levels the player can play and all levels had different soundscapes. My main inspiration for the sound design was UI (user interface) sounds – sound is usually used to enhance something important that happens between the user and the system.

https://www.esitys.fi/performances/woyzeckgame

Photos by Yoshi Omori

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